Tag Archives: Actionscript

Books To Help Your Scripts

Once you start to experiment with implementing actionscript classes the possibilities of the language grow exponentially. And so does the complexity. For many types of learners a book can be very helpful to provide some structure and grounding.  Here are some of the actionscript books which I have found most useful.

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Actionscript Classes Pt. 3

If you take a look at the Main.as source file for this version of the example it should be evident how using classes can be kind of like building with Lego. We can snap together different specialized pieces to build something unique. In this case, we have:

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Actionscript Classes Pt. 2

Building upon the idea of the document class we made in Actionscript Classes and Packages Pt. 1, we will add another class to create an animated star field.

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Actionscript Basics – Arrays

An array is a type of variable that can hold many other variables. Arrays are commonly used to hold and organize related information.  You may think of an array like a filing cabinet. Each drawer can contain different information, and you may retrieve it if you know the correct drawer number. An array is declared [...]

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Actionscript Debugging & Troubleshooting

It can be very frustrating when you’re working on a project and don’t know how to overcome a technical challenge.  The chances are other people have encountered the same problem and created solutions. Here are some such resources for helping you solve those actionscript enigmas.

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Actionscript Microphone Input

Keyboard and mouse interactivity is commonplace but Flash can also take input data from other sources like your microphone and/or webcam if you have one connected to your computer.  The microphone object in flash will pass us a value that indicates how much activity it is picking up. The value is a number between 0 [...]

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