Tag Archives: computespectrum

Another Audio Visualization

This example modifies the properties of existing movieclips rather than creating new graphics ground up like in the last audio visualization example. The audio file (which lives in the library) has mostly low frequency sounds, so the movieclips are setup to react only to these low sounds.

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Visualization of Sound

In actionscript 3, the new ComputeSpectrum method allows us to take a “snapshot” of the sound being played at a given time, and analyze its volume at different frequencies. This data is stored numerically in an array. We can then have flash visualize the sound by having it draw shapes based on the values in [...]

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